using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneManagerScript : MonoBehaviour { public int targetNumber = 0; public void LoadScene(string sceneName){ SceneManager.LoadScene(sceneName); } public void LoadAndPassDataScene(string sceneName){ StoreDataScript.targetNumber = targetNumber; SceneManager.LoadScene(sceneName); } public void SetTargetNumber(int val){ if(val > 0) targetNumber = val - 1; else targetNumber = 0; Debug.Log(targetNumber); } }