tower-traverse/Assets/Scripts/SceneManagerScript.cs

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2025-03-30 01:20:08 +07:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneManagerScript : MonoBehaviour
{
public int targetNumber = 0;
public void LoadScene(string sceneName){
SceneManager.LoadScene(sceneName);
}
public void LoadAndPassDataScene(string sceneName){
StoreDataScript.targetNumber = targetNumber;
SceneManager.LoadScene(sceneName);
}
public void SetTargetNumber(int val){
if(val > 0) targetNumber = val - 1;
else targetNumber = 0;
Debug.Log(targetNumber);
}
}