19 lines
653 B
C#
19 lines
653 B
C#
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using UnityEngine;
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public class MinimapHandler : MonoBehaviour
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{
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[SerializeField] private GameObject MainCamera;
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// Update is called once per frame
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void LateUpdate()
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{
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transform.position = new Vector3(MainCamera.transform.position.x, 40, MainCamera.transform.position.z);
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// Get the Euler angles from the MainCamera's rotation
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Vector3 mainCameraEulerAngles = MainCamera.transform.eulerAngles;
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// Create a new rotation using the MainCamera's x and y rotation, but with your desired z rotation
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transform.rotation = Quaternion.Euler(90, mainCameraEulerAngles.y, mainCameraEulerAngles.z);
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}
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}
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